Sunday, July 16, 2017

Terminal (Android)





A message from my sponsor regarding our new game release

al salamu 3alaikum

how are you?

allow me to introduce my self.

I am Qusai Samir
manager of a small Iraqi gave developer team, Zaid Al-Shaheed Iraqi talent residing in the philippines ( you can find his artwork here in this link (https://www.artstation.com/artist/skeletal_raven_arts)

Jorge Perortico, Programmer from Spain
and √Čtienne Charbonneau a music composer from Canada

we made this small humble game and we would like your support

our game Terminal where you can find in this link (https://play.google.com/store/apps/details?id=com.JORGESHIN.Terminal)

has been released today, very humble and very simple, made in our free time as we all have our day jobs to pay the bills, but we want to continue make more games that are more fun and more complex and for that we need funding, how can we get our funding you might ask? by you downloads, the more people play the game the more the ads brings more revenue, so if you don't mind we would like to humbly ask you to share our game and our story on your respected page to gain get more downloads so we can continue making games.

thank you very much in advance

and yo7fothkum allah

Tuesday, February 7, 2017

YUREI NINJA for IOS and Android Chinese new year Edition.

Image may contain: one or more people and text

Yurie Ninja! IS BACK! with Chinese New Year Edition from FishCrackers
You: A ninja, back from the dead, seeking revenge against…
The Enemy: A samurai warlord with the blackest of hearts who turned against you!
Trained in the art of hiding and surprise attacks, avoid traps, strike down enemies and destroy deadly bosses, all trying to stop your quest.
What's New in Version 1.32.2
- New characters
- New weapons
- Improved visuals


Monday, November 28, 2016

WHATBREAD?! Puzzle game for IOS AND ANDROID!



Hi guys! a new puzzle game I have been working on as part of FishCrackerStudio "WHAT 
BREAD?!" is now out for both the Appstore and Google Play WORLDWIDE!

Enjoy! It's free to download! :)
In What Bread, join Tina Pie on her baking adventure through Silly Con Valley!
Travel through shiny business parks and meet insanely accurate archetypes, while baking bread, taking orders for bread and packing up bread to make bread - moolah, cash money, dollar dollar bills, etc.
But watch out: get the bread orders out as soon as possible or watch your dreams come crashing down!
What Bread is completely free to play but some in-game items require payment.
Features
- Fast-paced match 3 puzzle action
- Collect adorable bread sets
- Play different bakers
- Level up to get additional power-ups
- Local versus mode lets you play against friends

Thursday, February 11, 2016

An MK Fan message to Edboon

Dear Edboon

In advance, I apologies for my English as it is not my first language, and again sorry for the length of this message.

First allow me to introduce my self, I am Zaid Al-Shaheed, a 28 year old guy from Iraq and I want to share with you something that you have offered to many fans like me.

I have had my 1st experience with MK when I was around 8 years old as I remember, we did not have arcade machines in my country but we had shops were you pay by the hour to rent a console and at that time MK was the rave, my dad took me and my elder brother to one of those shops and it was my 1st time to go to one, we sat there and the shop owner ask my dad if he should activate the blood code as I was a kid and my dad was kind of a cool guy and was a horror movie buff and even allowed me to watch Friday the 13th when I was 7 so he was like sure, go ahead, he can handle it.

and when the selection menu came out and the character selection screen and saw subzero and scorpion as a couple of yellow and blue ninja in the freakin game it just blew my mind as I was a ninja fanboy at that age, say ninja and I scream YES! I picked Subzero and me and my brother started playing and when the 1st punch was thrown and the blood was all over the place and made those splash sounds it was completely blown away felt like my face was melting.

After two rounds and the shop owner telling my brother before to handover the control at the time it says fatality and the owner pulled the move and Subzero pulling the head with the spin predator style, that! was a definitive moment in my life when I became a super fan boy of MK.

followed MK 2. MK 3, MK Ultimate with the brutalities that kept me sleepless in school nights mastering moves and getting in local tournaments passing down those Xeroxed copies of MK moves around, ouh boy these were the times.

MK4, Deadly Alliance, Deception, Armagadom, Shaolin Monks, Special Forces, you name it, I played it.

and MK mythologies actually was one of the reasons that I got into the career I am trying to make a breakthrough today, ( Game Design and concept art )

followed the series with every part of it and never missed any, even played the different MK trilogies on different consoles and loved how Scorpion had different Hell fatalities in each version ( my favorite was the Sega Saturn with the Scorpion copies jumping into the screen and beating the living hell out of the other player? My God Priceless and we laughed so hard at it at home )

MKX came out last year and I was really waiting for it but sadly at that time as I am a family man and pursuing game design, am short on money and couldn't get it at that time.

I run my games on PC now as it is my work station and works well with most of the recent Triple A titles, and I can't afford buying a console.

So I have heard along the year a lot of mixed reviews regarding the PC performance of the game and what people has went through but I was like noooooo, it can be like that! this is NetherRealm Studio we are talking about but after my friend showing me how it was preforming on his monster PC it hit me on the head, knowing that am going to miss and MK game because I can not afford having a console, but what hit me harder was the rumor of you guys giving up on the PC version and sticking to consoles, I know it is a business decision and you guys made a wise choice but there are a lot of people who are fans of the game like me who will not be able to play that piece of magnificent bloodfest of awesomeness.

When my wife looked at me and saw how sad I was and asked me what is wrong as she is sitting across me behind my computer in the living room, I told her I won't be able to play MK on PC, she understood my pain as she saw how much I was fanboying on it before the release and after the release, sitting here at 4AM waiting your broadcasts.

I know you guys must have had a lot of time working on the fix for a long time but sometimes technical issues are a B***H and I know that as a game designer, but still I know that you guys on the long run will be able to fix it.

So Mr.Boon, I plead you to consider not canceling the PC release and find a way to make it work as it should, there is a dedicated fan base who are PC owners and even with the shit load of pirated games out there, they will set squeeze them self to pay the game that deserve the money and by Lord Raiden MKX Deserves it.

So please do not give up on us.

Sunday, November 29, 2015

Dark Souls and Dark Souls II Fan Art

few dedicated Dark Souls fan art, one of my top favorite next gen games.
done with Clip Studio Paint

Prints available here http://tinyurl.com/zdqbn9y
                  and here http://tinyurl.com/zzlcvgh

you can visit my page on FB http://tinyurl.com/hjw9bmn



Sunday, September 20, 2015

Dark souls 1 vs Dark souls 2, a memory and experience



This review is a personal opinion.

I have played Dark Souls 2 Dark Souls II: Scholar of the First Sin enough to be able to compare it to Dark Souls Prepare to Die Edition.

PS : will be mentioning Darksouls as DS and Darksouls 2 as DS2.

I have Reviewed DS before and it was a stunning game even after 4 years still is, it is a game that captured many souls of players and dragged them into the abyss, screaming in pain and agony after every death.

if you are interested in the old review here is the link ( http://tinyurl.com/Kindle-the-flame)

DS2 when I started the game the 1st time and my mother was watching as well, the beginning cut scene! My God! very capturing! even my mother got captured and it is very hard to get her attention in such things.

The opening reminded me a lot in Berserk and I can see there is a lot of influence just like DS1 which makes it more awesome.

the cut scene gets you introduced to the world and what is happening and how it is happening ( the hollowing ) and pulls you right into the atmosphere, it was very well done.

Once you get to the game play you feel the drastic difference between DS and DS2, the controls, the animation, and the item inventory system, at 1st I felt really uncomfortable specially with the combat, but the plus side was they added a jump action which makes life easier to get into far places and keeps and open mind to exploration.

Combat felt very different, it felt stiff at first but once got used to it, it started to feel good to pull moves, specially with two handed weapons.

and there is a bigger area for backstabbing which makes it a bit easier to back stab, some hates it and some loved it, I personally liked how it works since there are places where I died a lot! and I have to get through a herd of strong enemies to get to the point that I want to reach and the back stab made things a bit faster, but I loved the DS one accuracy of back stab because it gives that satisfaction and sense of achievement when you pull one and make you scream YEAH!, DS2 it felt like a normal move.

Now I understand why people felt upset with DS2, it is kind of short comparing to DS1 ( in a way ) and without the DLCs which all came together in Scholar of the First Sin, the game isn't complete, bosses didn't feel as epic as DS1, but with the DLCs or ( Scholar of the First Sin edition ) ouh it feels like DS1 because those areas, enemies and bosses they added, by God they made me scream, rage quit and even to the level that I felt desperation which means it brought the spirit of DS1 into it.

PS : one thing that I thought I might not like was the player was able to transfer from one bonfire to another right from the beginning but after seeing how big the map was it felt it was needed, the map design could have been pushed more like DS1 where it felt all connected but that was the only thing that was not pulled right, at least the Bonfire travel was there to fix such issue and later on in the game it gets handy, really handy, so I started liking it when things gets desperate.

talking about Desperation! AHA! here is the Major punishment of DS2.

When I get killed in DS1 and turn Hollow, I was like ouh eh, okay nothing so bad but I always scream in pain when I lose 20k soul when I get killed without reaching the Bloodstain ( restoring the souls you lost from the previous death ) but DS2... let me take a deep breath here before writing the next sentence.

Phew okay! every time you get killed you turn Hollow and when that happens your MAXIMUM HEALTH! is reduced...

yes your Maximum health is reduced and if you run out of Human effigy ( Humanity ) ( and Item that restore Humanity from Hollowing ) you are doomed, and if you are stuck at a tough boss...good luck brother.

That punishment felt so painful and I never screamed so loud at a game in my life from dying... THAT! made the punishment of dying even more painful.

so you have to be as sharp and fast as Mongoose in reflexes while watching your enemies moves, Stamina bar and health and pay serious attention to your surrounding.

Overall DS2 Scholar of the First Sin is Fantastic game and stands very well from combat to story to impacting imagery and visuals, it does take you to a new world, a world you want to explore and find everything in every corner and makes you want to be stronger to deliver the same punishment to your enemies as they delivered to you, which is something I loved about DS1.

now am really looking forward to DS3 and see how it is going to be, releasing April next year, so if you never played those two games I recommend you spend your Christmas into the Abyss of DS1 and DS2 and you will love it.

And here is a link to my finished DS2 fan art, one moment that I won't forget. Heide Knight Encounter by Zaid Al-Shaheed

And Have a good day :)

Friday, June 26, 2015

Cross hatching

Using Clip Studio Paint
you know your line art won't go for waste with Vector Layers

I will just let the WIP speak for it self, as they say a picture is worth a thousand words

Skeletal Bonefire




Cursed Templar Knight











 

Cursed Dragon Warrior














Heide Knight Encounter ( Dark Souls II )














 you can find the High Res : Art Station.com Folio
 you can buy Prints from : Redbubble Prints
 you can follow me on facebook : Skeletal Raven Arts Page

I do take commissions you can contact me : Contacts