Disclaimer : am not a tutorial creator, I do not have professional sound equipment or proper editing softwares I just used what I have to create this video.
This is not a beginner tutorial this is totally methodical for advanced users as it explains the method and that method can be applied in different 3D and graphic software combination of the user's choice. This video was a request from some people to showcase how I textured a previous character I did for a class.
I will try to make a write up when I get some time for further details
and yes I know, the UV map is a nightmare fuel but that is not the focus of the video
PS: watch the video first to have an idea of what am talking about.
Process Break Down :
1- Creating the model and putting as much details as possible ( even using multi res modifier for sculpting details will help a lot if needed )
2 - unwrap the model ( Clean unwrapping is very important.
3 - Bake an AO Map and this will be the most important map that we will generate almost everything out of it
4 - Sketching the rest of the details with a brush inside blender right into the model on the AO map we made before (Note : keep a clean version of it separately in case it is needed) , simple sketch (note the tighter the sketch the cleaner the details will be ) details like stitches, lines, designs, whatever is in the concept that you see your model needs to have
5- take that AO to any editing software, I used CSP
6- use image editing Level tool to increase the contrast value
7- using image editing Binarized ( basically creating hard black and white image ) (Note: if it looks grainy use blur to soften those grains before applying binarized. here you will have your "lineart" later that will be on top with Multiple mode
7- using image editing Binarized ( basically creating hard black and white image ) (Note: if it looks grainy use blur to soften those grains before applying binarized. here you will have your "lineart" later that will be on top with Multiple mode
8- that same AO sketch layer we take a fresh one and use the same process but this time instead of Binarized we use Posterized in CSP or Cutout in Photoshop, adjust the values to the desired result.
9- selecting each area of a different color, basically just breaking down the texture to different layers (head, hands, legs, hair, etc...)
10- select what you want to color and apply image editing gradient map tool to it and adjust the colors to the desired result
11-Back to Blender Duplicate the model , unwrap it based on view ( select front view )
u will have a messy UV for the duplicated model now but it will serve its purpose, apply a gradinate color texture to that model ( Dark values at the bottom, light values at the top ) select the duplicate model and select the original model, go to Bake window in the render section and choose texture and hit bake, take that bake and lay it on top of your texture with multiple mode with 29% opacity.
and you are done!
PS : ( you can take that lineart layer and add as much details lines, cross hatching shadows to your hearts content )
PS : ( you can take that lineart layer and add as much details lines, cross hatching shadows to your hearts content )
if you are interested on how I came up with the character design there
is a video of a stream on facebook in the following link : https://www.facebook.com/ZaidSkeletalRaven/videos/3156005564431430
the character design sheet : https://www.facebook.com/ZaidSkeletalRaven/posts/3156271217738198
for more stuff you can follow me on twitter : https://twitter.com/DarkZedo
Shameless
plug : am currently working on a game called Good Knight it is a
Filipino indie bullet hell game Set in a Gothic steampunk Philippines, a
Spanish Knight sets his foot in this unique hell.
Good Knight FB : https://www.facebook.com/gaming/GoodKnightGame/
Good Knight Steam :https://store.steampowered.com/app/1281400/Good_Knight/
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