Friday, June 26, 2015

Cross hatching

Using Clip Studio Paint
you know your line art won't go for waste with Vector Layers

I will just let the WIP speak for it self, as they say a picture is worth a thousand words

Skeletal Bonefire




Cursed Templar Knight











 

Cursed Dragon Warrior














Heide Knight Encounter ( Dark Souls II )














 you can find the High Res : Art Station.com Folio
 you can buy Prints from : Redbubble Prints
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I do take commissions you can contact me : Contacts


Tuesday, May 12, 2015

Dragon's Crown breakdown

Alright so after deep study of Dragon's Crown. the game is simple yet looks complicated.
my analysis is the following!
the background environments variate from 4 to 7 layers with parallax style camera movement, which is basic stuff for next-Gen 2D games.
but! what puzzled me at that time was if the background was a single painting or reused assets?
and the attached picture will prove my point ( and of course after observation of many levels through out my play-through.
the assets are reused and smartly painted to fit together as a whole,carefully placed together to look unique and stand out from others, specially with their color modification filters that they change to give a level its mood.
players will be busy admiring the whole scene not single places or a single pillar which gives the illusion that everything has its own identity and unique from floor to ceilings and pillars and other assets throughout the game without the player spotting reused elements.
when again it is just assets that smartly and carefully put together to look unique without effecting the machine that it is running on.
conclusion : assets was painted and placed together to build a level, of course with the help of their color filters.



Dragon's crown Animation:
Dragon's crown animations is very unique and intelligently done but not hard to do.
how was it done!?
the picture attached is taken from Dragon's crown artbook, and it shows all the moves that the amazon fighter does.
all of these of course are broken to pieces to be animated Spriter style.
and you wonder how these combos are done!? with all these transitions!
after deep observation to that the Animation in dragon's crown is kind of a fake animation with fake transition that makes you feel it is actually animating, of course there are the runs, walk cycles and other stuff but no transitions between animation to another.
the only animation that is happening is by the drawings that you see in the attached picture, the animation snaps from one move to another and it just moves the pieces around for the next frame of a strike or whatever attack or action the character is doing, more like tweening.
the animation formula is snap! one frame to another and move around the piece of the 2nd frame to create an illusion of follow through, so it goes by keyframes, key frame 1 the anticipation, and that anticipation frame is broken down to limbs, body, etc, given a slight tween, a frame of blur to the next action keyframe and that is also broken down to be able to move it to simulate follow through and give the illusion of a complex animation happening.
walk cycles and run cycles are just a single image that is broken down and moved around.
more complex animations = just more pieces to move around.
I hope this was helpful.



Saturday, April 11, 2015

Dark Souls and what it meant to me



For the past 10 years I have played lots and lots of video games, from Castlevania series to Halo series to Red Dead redumption series, MGS and the list goes on.
some games were up to the challenge, some were okay and some made me feel like a child ( not in a good way ) feeling like someone is pointing me to what I am suppose to do and not forcing me to think and be alert.
Until I played Dark Souls Prepare to Die Edition.

okay! some of you will say it is too hard, unfair, Masochist game, I say it is a game where it just pushes in into the depth of the abyss and you have to survive on your own, it places you into that atmospher, it makes you feel you are hopeless and with that! your gaming senses are hight to its maximum level, that tension and the experince it offers.
when I played it I felt I am there, I am that lost hollow in that horrifying yet beautiful nightmare, the world, the mood, the surrounding, it just places you there.
when I met the Asylum Demon and had no weapon, no shield? OMG! I felt so hopeless and desprate, but when I got into the dungeon and got my sword and shield I felt empowerd and I can fight back! and I did, but it taught me that I have to wait for the right moment to strike, I need to becareful, I need to pay attention to the enemy and surrounding.
plus it is for sure inspired by one of my top favorite stories in the story telling history ( Berserk ), everyone has their own personal opinion, but just wanted to share mine hopping that it will help a lost soul to go through that Abyss.
Dues ex did the same for me, so as MGS but Darksouls was a whole new level, I felt I was there!

Monday, April 6, 2015

Today's speed Paint.

Gaze of a Warrior
Software: ClipStudio Paint aka Manga Studio
Artist : Zaid Al-Shaheed aka Skeletal Raven Arts (Darkslyer7Raven)
Approximate Time : 1 hour