Tuesday, April 8, 2014

King Chaos Character Concept

The Complete Character Design Process of King Chaos Commission by Ashdarkside.devinatart.com

All Copy Right Belong to Skeletal Clock Studio ( Zaid Mohammed Jawad Al-Shaheed and Ali Al-Khiro )

































Update 1:  Model sheet


The Complete Character Design Process of King Chaos Commission by Ashdarkside.devinatart.com

All Copy Right Belong to Skeletal Clock Studio ( Zaid Mohammed Jawad Al-Shaheed and Ali Al-Khiro )

Update 1 : April 20 2014

All Copy Right Belong to Skeletal Clock Studio ( Zaid Mohammed Jawad Al-Shaheed and Ali Al-Khiro )

alright! so we faced few design issues regarding how the character will animate and move and fiting it with the game play style and game mechanics, after exploring few options we resolved the problem by dislocated one of the arms off the body of the character and making it a different antity 

here is the design 








final Concept art 

PS: Font isn't final yet 

Moving on to the action poses and moves sheet!

All Copy Right Belong to Skeletal Clock Studio ( Zaid Mohammed Jawad Al-Shaheed and Ali Al-Khiro )

Castlevania ( Ayami Kojima ) Hector 3D modeling with Blender 2.69

So! I decied to do a quick modeling of Hector with Ayami Kojima style with blender and that kind of kicked my butt! but I did it! :) same technique, drawing basic structure on the reference to have guidance and than start tweak and fix to reach the final result, and much thanks to the lunch crunch group for thier valuable feedback! :)










Update 1 : ah! couldn't help the itch not to texture it! i just had to! 


Update : 2 texture update





Monday, April 7, 2014

Speed modeling for female head with Blender

Following a Korean artist ( I think he is Korean ) the method works awesomely! if you have a base for what you are modeling a guide to have to model it works awesomely!

drawing mesh on your ortho sheet speeds up the process drastically. here is a result done from a box and the complete work time is 1 hour and 40 mins :)


update 1 : Alright! so I pushed the texture a bit farther and use shadless material with freestyle to render and it is wow! for me? this result? is WOW! XD 



update 2 : 3 hours , total work time, eyes , eye brows and cheek lines


Wednesday, April 2, 2014

Free style blender is giving up on me ( Project Jables

all under the copy written work of Dan Mervenne and the project Jables Creed All Rights Reserved

Free style Blender is giving up on me with this scene render, it has a very heavy mesh and lots of details and i seriously dont know what to do! i sliced one scene to 3 parts to be able to have a full shot, rendered the same scene instead of 6 bone benches to 2 benches each render than put them all together




so I found a sulotion for the problem, which is doing it old school render layers and recomposit it it

that way freestyle will be able to catch a breath :) 


Tuesday, April 1, 2014

Project Jables Creed new stuff

all under the copy written work of Dan Mervenne and the project Jables Creed All Rights Reserved



all under the copy written work of Dan Mervenne and the project Jables Creed All Rights Reserved

and now to some sick stuff here! 

the subject is a the devils court room, that too me the whole night and the morning to finish! but the result? is FREAKING AWESOME!








Used Blender :) 


all under the copy written work of Dan Mervenne and the project Jables Creed All Rights Reserved




took around 2 hours to finish this one!



THE NEW MYPAINT WINDOWS IS HEEEEEEEEEEEERE! MYPAINT!1.1!

Ouh God yes! so good! sooooooooooooooooo FREAKING GOOD! MyPaint! 1.1! one windows baby! yeah! still not stable but there is progress! i love the new option and specially the new colorwheel costumization for color usage! OUH GOD! so good!

here is the download link! http://opensourcepack.blogspot.co.uk/search/label/mypaint

and if you wanna know about Mypaint 1.1 check here! http://www.davidrevoy.com/article154/mypaint-1-1-a-guide-through-the-new-features

its just too awesome!!!!!!